tag:blogger.com,1999:blog-9113217136376400257.post5759188321129239882..comments2024-02-28T00:43:53.934-08:00Comments on "It's okay; Gary sent us.": An odd realization on the way to defining "real D&D."Will Mistrettahttp://www.blogger.com/profile/18403399118961902073noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-9113217136376400257.post-61109762309704671042010-04-23T14:52:46.151-07:002010-04-23T14:52:46.151-07:00The idea of the caller went by the wayside because...The idea of the caller went by the wayside because the typical gaming group was so much smaller than it was in the early days back in Lake Geneva. Gary would speak of having 20 players at a session sometimes. In such a circumstance, a caller becomes a necessity.<br /><br />When you've got a party that consists of 3 or 6 players, it becomes much less of a necessity.Greyhawk Grognardhttps://www.blogger.com/profile/13929743865700766901noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-36906265840726863482010-04-09T12:41:11.592-07:002010-04-09T12:41:11.592-07:00(Here via Sandbox of Doom, btw.)
In my experience...(Here via Sandbox of Doom, btw.)<br /><br />In my experience (started playing in 1977, have been mostly on hiatus for the past 15+ years), most of the campaigns I played in dropped at least two of these. Granted, my experience isn't that broad, but I'd argue that seldom-used rules (especially ones that aren't part of the core of the rules set) are going to be easy to strip out.<br /><br />So for example, I *never* played in a game where the DM insisted on having a caller. Never. None of the people I generally gamed with (many of whom had broader experience than I) spoke fondly or nostalgically of having one in other games. <br /><br />Alignment languages made much more sense with the original 1-d alignment system; as soon as alignment became more behavioral than factional they were doomed. <br /><br />Encumbrances in coins is kind of like distances in scale inches--an artifact of the game's roots in miniatures wargaming. As such, I'm not surprised to see them go the same way as the miniatures combat equivalents that were (IIRC) dropped between Greyhawk and Blackmoor. Interestingly, the only game I played in that kept alignment languages also used metric measurements--encumbrance in kg, speed in m/sec, and a formula [1] for determining just how much that armor slows you down.<br /><br />[1] Variant rules set designed by bored maths PhD.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-41554239351751264002010-04-08T15:36:52.561-07:002010-04-08T15:36:52.561-07:00Nothing serious was meant by my comment, merely po...Nothing serious was meant by my comment, merely poking fun at the idea that any particular subsystem contributes to whether or not a game is "Classic D&D" or not, a viewpoint which I understand is not the intention of your post, you were merely pointing out an interesting tidbit that may or may not contribute in some significant way to the (perceived by some, myself included) downfall of D&D.<br /><br />Honestly, I don't really see these rules in particular as having much of anything to do with the old school flavor. Take any of these rules out of OD&D and you're still going to have a decidedly different game than 2E and beyond. Not that you ever said or implied otherwise.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-60780744136439883632010-04-07T13:47:24.748-07:002010-04-07T13:47:24.748-07:00XP for loot was optional in 2e, if I recall. It wa...XP for loot was optional in 2e, if I recall. It was (also?) an individual XP award for Rogue Group classes.David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-42703113996346048772010-04-07T13:35:21.624-07:002010-04-07T13:35:21.624-07:00"So could one tack on alignment languages, en..."So could one tack on alignment languages, encumbrance values in coins, and party caller designation to the d20 SRD and make the easiest retro-clone ever?"<br /><br />I'm not sure what you mean? Obviously, rules that were added to the game later on (as in d20 D&D) are a whole different issue than ones present from the start that were later abandoned, which is what I'm pondering here.Will Mistrettahttps://www.blogger.com/profile/18403399118961902073noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-42546826081398375882010-04-07T13:19:05.668-07:002010-04-07T13:19:05.668-07:00So could one tack on alignment languages, encumbra...So could one tack on alignment languages, encumbrance values in coins, and party caller designation to the d20 SRD and make the easiest retro-clone ever?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-84038119576033885462010-04-07T10:20:45.927-07:002010-04-07T10:20:45.927-07:00To clarify: I'm talking about rules that appea...To clarify: I'm talking about rules that appeared *in every version of the game before 2E*, but *never again afterward*.Will Mistrettahttps://www.blogger.com/profile/18403399118961902073noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-18111972732995743852010-04-07T10:19:58.301-07:002010-04-07T10:19:58.301-07:00"The inane psionics system in AD&D."..."The inane psionics system in AD&D."<br /><br />Was revised for 2E. Also, psionics never made it into Holmes, Molvay, or Mentzer.Will Mistrettahttps://www.blogger.com/profile/18403399118961902073noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-51774658979947105322010-04-07T10:18:40.990-07:002010-04-07T10:18:40.990-07:00"XP for loot."
Wasn't that in 2E?"XP for loot."<br /><br />Wasn't that in 2E?Will Mistrettahttps://www.blogger.com/profile/18403399118961902073noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-83197997490876182112010-04-07T10:13:05.466-07:002010-04-07T10:13:05.466-07:00Death at 0 hp.
I do miss the "caller" f...Death at 0 hp.<br /><br />I do miss the "caller" feature. Don't miss the cn encumbrance. I found it too detailed, and like the idea of using "stone-weight" instead. Alignment languages could have been interesting, but we never used them.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-85069380502504706372010-04-07T10:06:30.666-07:002010-04-07T10:06:30.666-07:00XP for loot.
Or am I guilty of a Silver Age '...XP for loot. <br /><br />Or am I guilty of a Silver Age 'folk D&D' solecism there?Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-46443771407165747562010-04-07T09:58:11.520-07:002010-04-07T09:58:11.520-07:00The inane psionics system in AD&D. As well as...The inane psionics system in AD&D. As well as the early version of prestige class that was the bard.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-57735807654515245762010-04-07T09:11:35.397-07:002010-04-07T09:11:35.397-07:00By me, sure!By me, sure!Will Mistrettahttps://www.blogger.com/profile/18403399118961902073noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-43160054673493848232010-04-07T09:00:46.889-07:002010-04-07T09:00:46.889-07:00Are they particularly missed?Are they particularly missed?Havard:https://www.blogger.com/profile/03672640381532559035noreply@blogger.com