tag:blogger.com,1999:blog-9113217136376400257.post3141410004037333351..comments2024-02-28T00:43:53.934-08:00Comments on "It's okay; Gary sent us.": The Thief Skill as Saving ThrowWill Mistrettahttp://www.blogger.com/profile/18403399118961902073noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-9113217136376400257.post-41383684058688965192011-06-09T09:03:06.658-07:002011-06-09T09:03:06.658-07:00I like the idea, but I think I will assign the tra...I like the idea, but I think I will assign the traditional Thief skills to the existing Saving Throw categories (ie Climbing -> "Turn to Stone or Paralysis") and recast the %s as bonuses.rainswepthttps://www.blogger.com/profile/06165059567790555748noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-44042616450865055302011-05-18T04:48:39.723-07:002011-05-18T04:48:39.723-07:00Or you could implement a entirely d6 system for th...Or you could implement a entirely d6 system for thief skills as shown in Lamentations of the Flame Princess RPG. As a thief levels up, they can assign dots to each skill. The base for all other classes is 1 in 6, and they can't increase that.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-55833648476440125032011-02-23T05:42:36.695-08:002011-02-23T05:42:36.695-08:00"The only downside I can see is that it would..."The only downside I can see is that it would require me to calculate a lot of success chances for various tasks."<br /><br />Go back and look at Holmes Basic - roll of 1-2 on d6 to spring traps, detect secret doors, or surprise a foe. So you use a 1-2 for any given task, 1-3 if it's easier. Maybe 1-4 if you're really feeling gracious. <br /><br />That's what I'd do, anyway.Pere Ubuhttps://www.blogger.com/profile/03553973043509436168noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-21140568010480458582011-01-13T23:46:59.881-08:002011-01-13T23:46:59.881-08:00I was very impressed with this article when it fir...I was very impressed with this article when it first appeared in FO!, and would be using this system myself, had I not already introduced my own take on the thief class.Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-44473437533727630922011-01-11T12:58:56.624-08:002011-01-11T12:58:56.624-08:00I like this as well. I'm all about streamlinin...I like this as well. I'm all about streamlining rules mechanics, and having thief skills operate as a second set of class specific saves is a nice solid idea.BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.comtag:blogger.com,1999:blog-9113217136376400257.post-24110005181870783662011-01-11T12:42:03.000-08:002011-01-11T12:42:03.000-08:00I like this idea. The only downside I can see is t...I like this idea. The only downside I can see is that it would require me to calculate a lot of success chances for various tasks.<br /><br />However I could add the D6 rules from Lament of the Flame Princess and use those, hmm..<br /><br />Thanks for the article!5stonegameshttps://www.blogger.com/profile/10694550968360550229noreply@blogger.com