Tuesday, June 15, 2021

The illustrious Silverglade Woodshadow!

Here are the current Labyrinth Lord and Swords & Wizardry Complete stats for my longest-running character, Silverglade Woodshadow, who I created around 1991. He started-out as a "BECMI" Elf as per the D&D Rules Cyclopedia, so this isn't an exact translation, but it's very close. The campaign was Known World/Mystara and the first adventure he ever played in was DDA1 Arena of Thyatis, wherein he killed his first monster (a carrion crawler and no, not singlehandedly), and got his first magic item (a short short +1 that he's since passed on to another PC's henchman). His name is stolen directly from the Cyclopedia, since I've always been terrible at names. He quickly came to be known for his casual and rather goofy demeanor, the polar opposite of your stereotypical aloof, regal elf. This likely explains why he left Alfheim (where he was prince of his minor clan) in order to wander the lands of the humans he often feels more of a kind with. His home is a manor house with small attached stone tower on the outskirts of the town of Melinir in the Thunder Rift mini-setting, which we transplanted into Mystara just north of Darokin. He's frequently encountered with his boon companion, Dunric N'jorld, a Lawful ninth level human fighter hailing from Vestland. While generally goodhearted, Silverglade is also an impulsive, childlike trickster with little in the way of a "filter."

Name: Silverglade Woodshadow
Player: Will Mistretta
System: Labyrinth Lord
Race/Class: Elf
Level: 8
Alignment: Lawful
Sex: Male
Age: 181
Height: 5’4”
Weight: 120 lb
Hair: Brown
Eyes: Green

Ability Scores:

Strength: 13
Dexterity: 18
Constitution: 13
Intelligence: 15
Wisdom: 8
Charisma: 11

Combat Details:

Hit Points: 36
Armor Class: 0 (Bracers of Armor, DEX bonus)
Movement Rate: 120'/40'
Encumbrance: 33 lb

Saving Throws:

Breath Attacks: 9
Poison or Death: 8
Petrify or Paralyze: 9
Wands: 9
Spells or Spell-like Devices: 11

Experience: 200,001

Languages Known:

Alignment
Common
Dwarvish
Elvish
Gnoll
Hobgoblin
Orc

Special Abilities:

60’ infravision
Ghoul paralysis immunity
Secret door detection (1-2 on 1d6)

Spells/Level:

1/2/3/4
3/3/2/2

Spells Known:

1st Level:

Charm Person
Detect Magic
Magic Missile
Protection from Evil
Read Languages
Read Magic

2nd Level:

Arcane Lock
Continual Light
Invisibility
Knock
Mirror Image
Phantasmal Force

3rd Level:

Dispel Magic
Fire Ball
Fly
Haste
Lightning Bolt*
Water Breathing

4th Level:

Charm Monster
Confusion
Dimension Door
Polymorph Others
Polymorph Self
Remove Curse

Spells Commonly Memorized:

Detect Magic
Magic Missile (x2)
Invisibility
Mirror Image
Phantasmal Force
Fly
Lightning Bolt
Charm Monster
Dimension Door

Magic Items Carried/Worn:

Silver longsword +3 ("Quicksilver")
Silver dagger +1
Shortbow +1
Bracers of Armor, AC 3
Amulet of Telepathy (as Helm of Telepathy)
Crystal Ball
Potion of Extra-Healing

Regular Equipment Carried/Worn:

20 silver arrows
Quiver
Backpack
Bedroll
Small steel mirror
Flint and steel
Three day’s trail rations
Waterskin
Large sack
Spell book

Money Carried:

50 gp
Gold ring (10 gp value, worn)

Equipment and Money Elsewhere:

Spare spell book (at home)
5000 gp (at home)
2500 sp (at home)

______________________________

Name: Silverglade Woodshadow
Player: Will Mistretta
System: Swords & Wizardry Complete
Race: Elf
Class: Fighter/Magic-User
Level: 4/8
Alignment: Lawful
Sex: Male
Age: 181
Height: 5’4”
Weight: 120 lb
Hair: Brown
Eyes: Green

Ability Scores:

Strength: 13
Dexterity: 18
Constitution: 13
Intelligence: 15
Wisdom: 8
Charisma: 11

Combat Details:

Hit Points: 36
Armor Class: -2 (chain mail +1, Dexterity bonus, fighter parry bonus)
Base Movement Rate: 12
Encumbrance: 58 lb
Saving Throw: 8 (6 versus magic)

Experience:

Fighter: 128,000
Magic-User: 128,000

Languages Known:

Alignment
Common
Dwarven
Elvish
Giantish
Goblin

Special Abilities:

60’ darkvision
Ghoul paralysis immunity
Secret door detection (1-4 on 1d6 active search, 1 on 1d6 passive)

Spells/Level:

1/2/3/4
4/3/3/2

Spells Known:

1st Level:

Charm Person
Detect Magic
Magic Missile
Protection from Evil
Read Languages
Read Magic

2nd Level:

Continual Light
Invisibility
Knock
Mirror Image
Phantasmal Force
Wizard Lock

3rd Level:

Dispel Magic
Fireball
Fly
Haste
Lightning Bolt*
Water Breathing

4th Level:

Charm Monster
Confusion
Dimension Door
Polymorph Others
Polymorph Self
Remove Curse

Spells Commonly Memorized:

Detect Magic
Magic Missile (x2)
Protection from Evil
Invisibility
Mirror Image
Phantasmal Force
Dispel Magic
Fly
Lightning Bolt
Charm Monster
Dimension Door

Magic Items Carried/Worn:

Silver longsword +3 ("Quicksilver")
Shortbow +2
Silver dagger +1
Chain mail +1
Medallion of ESP (30')
Crystal Ball
Potion of Extra Healing

Regular Equipment Carried/Worn:

20 silver arrows
Backpack
Bedroll
Flint and steel
Small steel mirror
Three day’s trail rations
Waterskin
Large sack
Spare clothes
Spell book

Money Carried:

50 gp
Gold ring (10 gp value, worn)

Equipment and Money Elsewhere:

Spare spell book (at home)
5000 gp (at home)
2500 sp (at home)

______________________________

(* = the referee should feel free to substitute Silverglade's Forcebolt for Lightning Bolt if desired)

(Last updated: 7/22/2021).

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