Showing posts with label demons. Show all posts
Showing posts with label demons. Show all posts

Monday, September 5, 2022

Coming Home

The enduringly popular 1981 edition of D&D, often called B/X or Moldvay D&D, was my introduction to tabletop RPGs. That should come as no surprise, given the name I chose for this very blog back in the day. It's also the version I've played and enjoyed most recently, running a B1 In Search of the Unknown one-shot at the 42nd Dragonflight gaming convention last month. Its approachability, polish, and overall brilliance have stood the test of time. I truly adore it.

It's not home, though. Not really. Shortly after 12 year-old me discovered that little red book in a secondhand store circa 1990, I fell in with a local group of established (and tolerant) adult gamers, and they swore by none other than Gary Gygax's own Advanced Dungeons & Dragons. Here, I'm talking the original (dare I say "real?") version, not the then-current AD&D 2nd Edition.

If B/X fired my young imagination, getting my hands on the AD&D books fanned it into a dizzying phantasmagoric inferno. These weighty tomes with their baroque prose and ominous illustrations felt like a world unto themselves; brooding, mysterious, and, in hindsight, metal as hell. Ironic, since I suspect Gygax's own musical tastes were anything but. To a middle schooler, these texts were dense and challenging, almost to the point of hostility, yet the darkly glamorous vistas of fantasy they promised shimmered mirage-like at edges of my understanding, making them paradoxically impossible to put down. It was a profoundly meaningful, once-in-a-lifetime reaction to an RPG system. To put it simply, these are magic books in my eyes.

It wasn't long after this that I became an avid reader of Dragon magazine, which was primarily an AD&D-focused publication at that time. That meant 2nd Edition, of course, but the concepts and terminology employed in most articles was relatable enough. In the pre-Internet era, Dragon was my primary connection to the hobby at large, and this further cemented various AD&D-isms like percentile strength and the nine-point alignment system as the default in my mind.

So what I'm really getting at here, I suppose, is that I've come to accept that I am, at heart, an AD&Der. Then, now, and forever. It's my conceptual norm, my platinum standard, my Real Deal Holyfield of fantasy RPGs. I've played, and harbor no small amount of affection for, all the game's TSR-era iterations. Even 2E is entitled to some love from me. I've also had great luck with the various latter day retro-clone versions of the same, such as Labyrinth Lord, Swords & Wizardry, and, of course, OSRIC. Authentic late '70s/early '80s AD&D still sits at the apex of the pyramid for me, however. Is it flawless? Lord, no! I'm just at a point where those perceived imperfections (the absurd pummeling/grappling rules, for example) don't really grate on me the way they used to. If I don't like a sub-system, I don't need to use it. Any DM remotely worthy of the title knows that. Mine is a hard-earned "warts and all" love, not a naive denial of reality. On the flipside, playing these various simplified or pared-down versions of the game, I always find myself hankering for some AD&D rule or other. Better to have it and not want it than want it and not have it.

AD&D isn't perfect and it isn't for everyone. What it is is the only game that's ever filled me with the wide-eyed awe and shuddering dread of flipping through the demon section of the Monster Manual, picturing the horrors that awaited intruders in the noisome lair of the Demon Price Juiblex. That's irreplacable and that's why it's home.

Sunday, April 8, 2012

Musings on the Pimp Slap of Doom...



"If he so much as slaps with his open hand the blow causes 1-4 hit
points of damage."

- AD&D Monster Manual


For whatever reason, the sheer unnecessary, positively florid detail of this passage has always held my attention ever since I first read it as a child.

I can't help but wonder, after all these years, if this has ever actually payed off. I mean, has Orcus, Prince of the Undead, ever actually slain a PC with his fabled ability to dish out a casual dagger bitchslap? In any campaign? Ever?

My God! Talk about bragging rights! I don't really expect a concrete answer to this question. At least not in my lifetime. But really, think about how fucking cool that would be!

Monday, May 3, 2010

The gold standard in demons and devils.

Wikipedia sez:

"The Dictionnaire Infernal (English: Infernal Dictionary) is a book on demonology, organized in hellish hierarchies. It was written by Jacques Auguste Simon Collin de Plancy and first published in 1818. There were several editions of the book, but perhaps the most famous is the edition of 1863, in which sixty-nine illustrations were added to the book. These illustrations are drawings which try to depict the descriptions of the appearance of several demons."



I first came across many of these awesome illustrations in the Time Life coffee table book Wizards and Witches, part of their Enchanted World series released in the 1980s. This was the heyday of paid tv advertising, and Time Life was famous for "get the first book in our new twenty part series free"-type offers. As a kid, I would always stay up late watching tv. Johnny Carson, original Star Trek reruns, Night Flight, and cheesy-sleazy horror and kung-fu movies were all favorites. During the commercial breaks, I'd be busy ordering whatever free crap I could. Including, at one time, a copy of the Book of Mormon. Hell, free is free!

Today, I found out that the Dictionnaire Infernal illustrations and English text are available online in PDF form here (very small download, about 2.8 MB).

If you've never experienced these, now is the time. These images and words will always be what comes immediately and vividly to my mind when the subject is demons or devils and if they can't inspire some epic old-school fantasy gaming encounters, I don't know what can.