Sounds like a terrible idea. Everybody knows that smart, well-behaved players work together against the endless NPC hoards of the Dungeon Master. That's just common sense.
Apropos of nothing tonight, though, I started reminiscencing about a fun little scenario I played back in high school.
My character was hired to sail to the remote Isle of Dread. There, to capture and return with a prized man-sized dinosaur. Hey, Jurassic Park was new, so dinosaurs were sort of a thing.
The twist was the second player in our group of three that night was playing the dinosaur! All things considered, it went really well. Very tense, with lots of good-natured rivalry and tense hit-and-run action between the rivals (since the "monster" was also one player's sole game avatar, caution was key). Play took place in adjacent rooms, occasionally, to facilitate the sharing of secret information with the DM, but that did give one time to plot!
In the end, common sense got screwed and a great time was the result.
[New Spell] Creeping Mist of Dread
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Creeping Mist of Dread ‘I can’t see!’ screamed the elf.‘Neither can I!’
shouted the dwarf.‘I couldn’t see in the dark anyway, can either of you
move?’ aske...
12 minutes ago
That sounds like a blast, especially as a form of occasional play. The request to step aside for a whispered exchange annoys some players, but it works great for Diplomacy, so why not?
ReplyDeleteWhy not indeed?
ReplyDeleteRoleplaying and wargaming are close kin. If anything, I'd expect to see more competitive aspects as a result.
The fact is that PCs vs. NPCs works really well. There's no need to take precautions to keep "need to know" info from being intercepted (accidentally or otherwise) and much less chance of any participant having to feel like a loser.
But as an occasional exercise for mature players, direct competition is a blast. Definitely not deserving of its reputation as somehow inherently immature or dysfunctional.